(Sorry this is so long, tumblr won’t let me un-indent all the things without messing the hyperlinks up BLUH. So press J to skip.)
I just went back through over 900 liked posts and dug out all the art tutorials so i can keep track of them. I guess this might be helpful to some of you guys, so here you go.
Some of these were gutted from posts where the original was deleted and so can’t be linked to in the masterpost list - especially one by Tumblr user melkh who has since either deleted or changed their url, so props to them.
Here we go then!
Freeware
Alchemy - this is a really fun program. You play around making abstract shapes until you start to see something in them, kind of like a Rorschach test. Then you use the shapes as a base to draw it from.
MyPaint - a pretty decent painting program that also has the benefit of working on Unix systems.
openCanvas 1.1 - I haven’t used openCanvas in years but it was a nice program with a pretty unique feel to it.
ArtRage - Only used this a couple of times donkey’s years ago just before I got oC, but I’ve heard good things about it.
The GIMP - In a similar vein to Photoshop, but free. I couldn’t get on with it when I tried it out a few years ago, but it’s pretty popular and is available on Unix systems and Macs.Not-free-ware
Photoshop - Standard painting fare. Probably the most flexible program (particularly the latest versions) but not designed to act in a “natural” way. If you’ve used it for painting versus something like Painter you know what I mean. Who the fuck pays for it though? Google “Photoshop tumblr masterpost” and take your pick.
Paint Tool Sai - Far more affordable and definitely worth paying for if you can. The brushes are very decent (especially when they’ve been tweaked a little), the gui is simple and intuitive, and I dare you to find a program with which making smooth lineart is easier.
Corel Painter - My program of choice for most things. More tools than you could ever possibly use and pretty cheap on a student license, providing that you can prove you’re a student! It’s got a few bugs but if you want realism or a more natural feel than PS or SAI this is the program for you.Anatomy
heads from different angles
anatomy and rotation of the head
human anatomy for artists
speed drawing studies
nude references
hands
arm and wing movement
beer bellies body types
noses
box and egg/run of the stroke
a trick for armproportions
body diversity
anatomy of the waist
feet
hands and forearmsExpressions
emotions and facial expressions
expressions from different angles (love this site)
body languagePoses
figure drawing examples
posemaniacs
gesture drawing
flexiblity
hand posesSkin tones
handy palletpainting skin
paint some life into your skin tones
ethnic skintonesColouring
gamut mask tool (very nice!)
colour does not have to suck
5 easy ways to improve your colouring
fucking gradients, how do they work
light and shadow
painting crystals
achieving a painterly look in SAI
painting forests
colour scheme designer
kuler (more colour schemes)
portrait lighting cheatsheetBrushes
a very nice setting for the sai acrylic brush
photoshop fur brushes (and tutorial)
lots of photoshop brushesOther peoples masterposts
handy art link megapost
art references
stock artists
cocks and how to draw them
love your fellow artist (anything from prompt generators to animation background here, very nice)
e booksart e-books (mediafire download)
even more e-books (including human anatomy, animal anatomy, cartoons, animation, composition, design, scenery, perspective…)
Andrew Loomis’s books
the art of drawing
cutting edge anatomyTutorials
drawing 101
how to paint realistic hair
how to paint realistic eyes
conceptart.org tutorials
creature design
folds
glasses
a pretty extensive general art tutorialtumblrs
fucking art, how does it work
wannabe animator
anatomical art
artist problems
criminallyincompetent (check out their #reference and #tutorial tags, they’re gold)
(via br0-harry)

That fandom drawing thing #1
Lighting can be tricky- reblogging a few tutorials for reference.
(via you-got-cumberbatched)
(From http://danidraws.com/)
Don’t know what to do with your extra time? There are plenty of odd jobs and tasks that an illustrator can do in between assignments. If you’re looking for some inspiration, here’s a long list of projects, ideas, and necessary chores to help make…
(via sherlockcat)
More scans from Fashion Design Course.
DANG THIS IS USEFUL.
REFERENNCEEE
/wagwagwagwag REFERENCE!
oh holy mother of yes
YES

Just toying with a new style~
some tips for achieving photorealism because someone asked (bearing in mind that practice—and also paying attention to whatever it is that you’re drawing—are the best tips i could ever give)…
- keep your color palette narrow and subtle. choose a base color (a medium tone, usually best found in foreheads) and base your other colors from that. every color should be a derivation of your base color.
- trust what you see, not what you know. just because a person has blue eyes doesn’t mean their eyes should look blue in your drawing. very rarely do a person’s eyes appear pure blue. instead, they may appear “bluer” compared to the colors around them, but their actual color will be brownish or grayish.
- the illusion of details is more important than actual details. you don’t need to draw every pore, for example, as long as you suggest they are there. none of the above drawings, when you really look at them, are exhaustively detailed. they merely hint at detail, especially in the places people tend to look first—the eyes and mouth. you will probably never need to draw individual eyelashes.
- human skin is translucent. it’s also reflective and oily. that means it can (and should) contain any of the colors: green, blue, purple, red, gray, orange, and yellow depending on lighting. these colors won’t actually be pure—they’ll be derivations of the base skin color. they will be “bluer” or “pinker” or “greener,” but they will definitely be there. there are no easy rules about how to color skin except that skin is not one color.
- colors are usually more saturated near light (or at the edges of shadows) and less saturated in shadow. the underside of someone’s jaw, for example, may look grayer, while the bit of color just near the nostril might look red. the shadows in hair also tend to have less vivid colors.
- there’s blood under your skin. don’t forget that. where skin is thinner, blood shows through. ears, lips, eyelids, and nostrils are all delicate, and the skin may appear more red in these areas.
- in photorealism, color and lighting go hand in hand with accuracy. the more photorealistic the color and lighting, the more people will notice inaccuracies if they exist.
- we call it ‘hair’ because we think of it as one thing, and it is—hair is a shape. so worry about the shape first, then worry about the individual hairs.
- all of the information you will ever need is in the subject or photo you’re drawing. don’t make arbitrary decisions; draw what you see, not what you think you know. i you can’t see it, don’t draw it.
- remember: no matter what it looks like in real life, because you’re drawing it, it’s the most beautiful thing in existence. every single bit of it matters.
(via robynium)
ART LINKS FOR THE INTERESTED ARTIST
I’ve been saving links, links of tutorials, books, etc.
And pretty much, this is what I have so far.
Conceptart.org Tutorials (one of my favourite sites)
Journey of a Rookie (check out this guy, he is a great influence/inspiration)
Deviantart tutorial group (Yeah I know deviantart bluhbluh)
Anatomy for the Fantasy Artist/Action Figures
Drawing on the Right Side of the Brain
Christopher Hard: Drawing Cutting Edge Anatomy
And this ones is for some programs.
Photoshop:
That’s pretty much all I’ve got. Enjoy and I hope it’s useful for you.
OH MY GOD
(via iwantmyburdmoved)
I was rewatching IT Crowd and this line just struck me as very Sherlock and John.




